package de.home.develop.firstgame.logic
{
	import flash.geom.Point;
	import mx.core.*;
	import mx.collections.*;
	
	public class BackgroundLevelElement extends GameObject
	{
		static public var pool:ResourcePool = new ResourcePool(NewBackgroundLevelElement);
		
		
		static public function NewBackgroundLevelElement():GameObject		
		{			
			return new BackgroundLevelElement();			
		}
		
		public function BackgroundLevelElement()			
		{
			
		}
		
		public function startupBackgroundLevelElement(bitmap:GraphicsResource, position:Point, z:int, scrollRate:Number):void		
		{			
			startupGameObject(bitmap, position, z);			
			//this.scrollRate = scrollRate;		
		}
		
		public override function enterFrame(dt:Number):void		
		{			
			
			
		}
						
			
	}
}